Rating: 1 star
Molly Anderson's father knew that the apocalypse was coming so he did what any loving father would do; he used his skills as a cybernetics expert to rebuild his daughter into the form of a character from his favorite book, Neuromancer, and then he locked her and her mother into a bunker for six years. But that isn't all; Molly has been informed that when the bunker opens she is to head south, to Disneyworld, where her father will be working to rebuild the savaged world.
After Molly emerges from the bunker she will find that the world she knew is gone. A zombie plague has destroyed everyone but a few, including her ex-boyfriend Chase Griffin, who doesn't know what to make of Molly's high-tech upgrades. Molly and Chase must race against the clock, and zombies, to make it to her father before it's too late for everyone.
A character from Neuromancer? Seriously?
This one of of those books that is best described as "this book meets that movie" a hundred times over. There is nothing original in this story. It struck me as a mishmashed melange of every kind of post-apocalyptic story currently available. The book takes place in the 2030's and the technology is silly. The characters have no depth and nothing to make them touchable or likable. Add to that the continuous references to Neuromancer and it fails on an epic scale.
Readers would be better off watching some Romero flicks and 28 Days Later and reading Neuromancer. The end result would be the same.
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Publisher: Dorchester Publishing Company, Incorporated
Pub. Date: September 2008
ISBN-13: 9780505527806